Creator will call cocos binary with native engine
Thanks for responding @jyinkailej!
Even for project code generation inside
jsb-default/frameworks/runtime-src? As in the “Build” step, not the “Compile” step (as the Cocos Creator UI calls it).
If that’s the case, then I can definitely get Linux build working, given it’s relatively easy to get cocos2d-x set up and call the Linux version instead for the build. Otherwise, I’ll let you know how my adventures with
darling go then. I bet I can make this work on Linux.