Building Android app on Mac

Hi all. Recently I switched from win development to Mac and noticed a strange behaviour of build_native.sh. When I ran that script under Windows using cygwin, it was recompiling only files I made changes to and files depending on them, which was fine. Opposite to that, running build_native.sh on Mac causes the whole project and all libraries to rebuild. I’m using cocos2d-x ver 2.1. If some command-line-makefile jedi knight can help me, it would be great (:

This is a bug on Google’s side. I believe it has been raised here before: http://cocos2d-x.org/boards/6/topics/19485?r=19513#message-19513

Lance Gray wrote:

This is a bug on Google’s side. I believe it has been raised here before: http://cocos2d-x.org/boards/6/topics/19485?r=19513#message-19513

Yeah, that did the trick. Honestly I was not hoping to get a solution that fast, many thanks Lance!