As you know, the Android emulator performs nearly an order of magnitude faster with an x86 system image instead of an ARM one (on an x86 host, like almost Macs and PCs, of course).
It seems like only an armeabi-v7a libcocos2djs.so library is generated by the Cocos Creator Build->Compile process, but not an x86 one though.
How do I build an x86 version of this library in Cocos Creator so that I can test my game on the emulator without unbearable lag?
After all, some users might also have an ASUS Zenfone device or an x86 Atom Chromebook. As it stands, any Cocos Creator game will crash on these devices.