Bug with additive blending in particle system ?

Hi all, I’ve noticed there seems to be a bug when using Canvas mode (non-WebGL) and using Particles.

All the particles in the emitter have additive blending applied. Setting setBlendAdditive to false doesn’t seem to do anything!

Everything works fine in WebGL mode however.

This is all I am doing:

Thanks.
Tyson
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this.myEmmiter = new cc.ParticleSystemQuad();
this.myEmmiter.initWithTotalParticles(60);
this.myEmmiter.setBlendAdditive(false);
this.myEmmiter.setDrawMode(cc.PARTICLE_TEXTURE_MODE);
this.myEmmiter.setTexture(this.particleTexture);
this.myEmmiter.setDuration(0.5);
this.myEmmiter.setGravity(cc.p(0, –2000));
this.myEmmiter.setSpeed(600);
this.myEmmiter.setSpeedVar(10);
this.myEmmiter.setLife(3.0);
this.myEmmiter.setEmissionRate(400);
this.myEmmiter.setStartSpin(90);
this.myEmmiter.setStartSpinVar(360);
this.myEmmiter.setEndSpin(720);
this.myEmmiter.setStartSize(40);
this.myEmmiter.setEndSize(40);
this.myEmmiter.setStartSizeVar(0.0);
this.myEmmiter.setAngle(90);
this.myEmmiter.setAngleVar(120);
this.myEmmiter.setPosition(cc.p(0, 0));
this.pParent.addChild(this.myEmmiter);

Can you show the images of Particle Effect using Canvas mode and WebGL Mode on our forum?

Thanks.