I have a normal and a ~~hd sprite sheet and so far I’ve only tested it on windows because I’m waiting for a mac.
When I use .png instead of .pvr everything works fine, but with .pvr it seems like it uses the wrong coordinates
because every image is like overlapped with others.
But inside the load I can see it loads~~hd.plist so that works fine.
But there must be something wrong I guess.