I have seen your sample app, if you want to let particle follow the sprite, please add the particle as sprite’s child, like this: this.bottomPanda.addChild(this.bombLevitationEffect, -1);
Then the particles will follow the sprite and it looks weird. I recorded a little video(1 min) to show what I am talking about:
Panda with thorns changes the source position of ParticleSystem.
Panda that is wearing glasses and panda with orange ears change the ParticleSystem position and this affects already created particles position and it looks weird.
It will be great if in Radius mode source point positioning would work the same as it works in Gravity mode (does not affect already created particles position).