[BUG] Rotated Tiles from TMX Format Support Problems


#1

Is anyone successfully using tile rotation (press z) in Tile Ed / TMX format?

I am seeing rotation in the Cocos2d-x application and the Tile Ed editor, but the rotation is not the same.


#2

More experimentation shows that rotation seems to work for the first 25 or so tiles and then rapidly corrupts the rendering, flipping other tiles and causing random map artifacts.


#3

Another day of work on this … definitely a bug somewhere in the GID code :frowning: