[BUG] Rotated Tiles from TMX Format Support Problems

Is anyone successfully using tile rotation (press z) in Tile Ed / TMX format?

I am seeing rotation in the Cocos2d-x application and the Tile Ed editor, but the rotation is not the same.

More experimentation shows that rotation seems to work for the first 25 or so tiles and then rapidly corrupts the rendering, flipping other tiles and causing random map artifacts.

Another day of work on this … definitely a bug somewhere in the GID code :frowning: