Hi,
In iOS, if you want to make a game for iPad, and iPad only, you will have these assets:
myasset-ipad.png
myasset-ipadhd.png
Well, if you try to load the texture it will fail, unless you have a non iPad version of the asset, something like this:
myasset.png
An asset that would be the non retina for iPhone is that correct? Then why do I need that asset in an iPad project? Then I must suppose that this is a bug right?
Cheers,
JB