Hi,
I have found a memory leak when calling the CCLabelBMFont::setString functions. I tracked it down to the call to:
cc_utf8_from_cstr
in this function:
static unsigned short* cc_utf8_from_cstr(const char* str_old)
{
int len = cc_utf8_strlen(str_old, -1);
unsigned short* str_new = new unsigned short[len + 1]; // <<<<< MEMORY LEAK
str_new[len] = 0;
for (int i = 0; i < len; ++i)
{
str_new[i] = cc_utf8_get_char(str_old);
str_old = cc_utf8_next_char(str_old);
}
return str_new;
}
This can be a significant leak if setString is called in the game update loop. (this occurs both for when setString update parameter is set to true or false).
Cheers!
Chen-Po