Thanks for your fix. But I had to leave this case to ask for Bin’s opinion.
Bin seems to test the performance in different color depth. I don’t know if we modify this to kCCTexture2DPixelFormat_Default, can this achieve his goal?
Thanks for your opinion,but I don’t think it’s the correct approach to fix the bug.
Because in the cocos2d-iphone(the objective-c version),it’s performance test haven’t invoke
But it works all right.So I think it’s a bug of our engine.
By the way,all platforms have this bug,and the bug have different performance on each platform.