Hi,
For my thesis I’m making a platform game with cocos2d HTML 5 and box2d.
As the floor I would like to use polygon objects.
But I can’t seem to create a polygon.
I’ve tries several ways and none have worked.
This is what I have now:
var bodyDef = new b2BodyDef();
bodyDef.type = "static";
var fixDef = new b2FixtureDef();
var polyShape = new b2PolygonShape();
polyShape.vertexCount = 3;
polyShape.m_vertices[0] = new b2vec2(334.0000, 205.0000);
polyShape.m_vertices[1] = new b2vec2(310.0000, 203.0000);
polyShape.m_vertices[2] = new b2vec2(353.0000, 192.0000);
cc.log(polyShape)
in the console log I see that the m_radius is 0.005 which is obviously wrong.
These are the different ways I’ve tried:
polyShape.vertices[0].Set(new b2vec2(0,1));
polyShape.vertices[0].Set(0,1);
polyShape.m_vertices[0] = [353.0000, 192.0000];
polyShape.m_vertices[0] = new b2vec2(353.0000, 192.0000);
Any help or tips are greatly appreciated.