Hi, just wondering if there are any plans for the following bone animation features:
- Partial bone animations. The ability to override certain bones of an animation with another animation.
- Additive animations. The ability to apply an animation as a delta to another animation.
- Crossfading animations. Lerping out one animation while another animation is lerping in.
- Animation events. Ability to flag frames in the animation to trigger game events.
If not, does anyone have thoughts on implementation?