blending issue with textured particles

blending issue with textured particles
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Hi all, I’ve noticed in the last few revisions that particles with a texture have a strange washed-out blending problem.

Setting the BlendFunc doesn’t seem to do anything.

This worked properly previously, has the API changed dramatically?

All I am doing is setting the texture for the emitter, and then setting the drawMode to cc.PARTICLE_TEXTURE_MODE.

Any ideas?



OK, turns out its some sort of regression.

Copied the Particle related source files from 2.1.0 and it works fine!

Will file a bug report.