some time ago i implemented a game with cocos2d-x 1.0.1.
i recently noticed that newer devices (e.g. Android 4.3 and 4.4) only see a black screen after the game launched.
The music is playing but nothing else is happening.
Has anyone stumbled across this before? I have the feeling it has something to do with the introduction of OpenGL ES 3.0 support.
Is there any kind of quick fix known for this issue?
Migrating to a newer version seems not a good option as there are to many dependencies in regards to the cocos2d-x API.
Thanks for any kind of hint.