Black screen at launch on ios 11

Hello,
We’re seeing a black screen in our games built using cocos2d-x 3.14 on ios 11 at game launch. On launching the game, the ios splash screen comes, and then a black screen comes for a couple of seconds, before the game loads. This is not happening on ios 10 and lower versions.
Anyone else facing this issue? Any suggestions for a fix?

Does the console say anything?

These are the logs in the console.

2017-09-27 09:39:49.398948+0530 Word Trip[6265:887318] [DYMTLInitPlatform] platform initialization successful
2017-09-27 09:39:49.566502+0530 Word Trip[6265:887174] App will finish launching with options
2017-09-27 09:39:49.610857+0530 Word Trip[6265:887174] [Crashlytics] Version 3.8.6 (124)
2017-09-27 09:39:49.629841+0530 Word Trip[6265:887174] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2017-09-27 09:39:49.630368+0530 Word Trip[6265:887174] [MC] Reading from public effective user settings.
2017-09-27 09:39:49.758105+0530 Word Trip[6265:887174] refreshPreferences: HangTracerEnabled: 1
2017-09-27 09:39:49.758261+0530 Word Trip[6265:887174] refreshPreferences: HangTracerDuration: 500
2017-09-27 09:39:49.758631+0530 Word Trip[6265:887174] refreshPreferences: ActivationLoggingEnabled: 0 ActivationLoggingTaskedOffByDA:0
2017-09-27 09:39:49.760305+0530 Word Trip[6265:887174] App will become active
2017-09-27 09:39:49.782389+0530 Word Trip[6265:887174] Metal GPU Frame Capture Enabled
2017-09-27 09:39:49.783541+0530 Word Trip[6265:887174] Metal API Validation Enabled

{
gl.supports_OES_map_buffer: true
gl.supports_vertex_array_object: true
cocos2d.x.version: cocos2d-x-3.14
gl.vendor: Apple Inc.
gl.supports_PVRTC: true
gl.renderer: Apple A9 GPU
cocos2d.x.compiled_with_profiler: false
gl.supports_S3TC: false
gl.version: OpenGL ES 2.0 Metal - 50.8
cocos2d.x.build_type: DEBUG
gl.max_texture_size: 4096
gl.supports_ETC1: false
gl.supports_BGRA8888: false
gl.max_texture_units: 8
gl.max_samples_allowed: 4
gl.supports_OES_packed_depth_stencil: true
gl.supports_ATITC: false
gl.supports_NPOT: true
gl.supports_discard_framebuffer: true
cocos2d.x.compiled_with_gl_state_cache: true
gl.supports_OES_depth24: true
}

cocos2d: fullPathForFilename: No file found at script/jsb_prepare.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
Cocos2d-JS v3.14