Most of our team members are using MacOS, so it’s no problem to generate luabinding codes by bindings-generator.
For short-term solution: you could install a Mac or Linux vm for generating binding glue codes.
We will try our best to make it support win32 soon.
lua_cocos2dx_manual.cpp is not generated by bindings-generator,it contains funtions can’t bound to lua automatically.Now ,you can bind your function to lua by writing some code in the lua_cocos2dx_manual.cpp.About schedule,we don’t want to change the codes in the cocos2dx only for lua, do you have any better solution?
in 2.x version, I can modify pkgs to export functions into lua with tolua**.
but now I do not know how to finish this job in version 3.0 on win32 platform.
it is grateful for any help.
Sorry that I didn’t digg deep enough before answering, and it seems that my only right thing is that I could make mistake here.
So in 3.0, the lua code is REALLY also generated by that generator.py, not tolua**. I’m not familiar with llvm neither, so I could not give any further help here. Maybe you could follow @James’ suggetion or wait till the issue get solved…