Best way to handle different level loading c++

Hi,

I have a question, i’am developing a game for the first time with cocos2d-x.
Everything goes very well, but one question: What’s the best way to handle
different levels, i mean how to load different levels. So not for every level a special class file…

Regards,
Gerrit-Jan Jansen

What you can do is either create a custom parser class to load a file containing your levels and information, your game will handle the rest or you can use cocos builder or studio to do that for you.

A game am working on, I have used Tiled tmx files to create my levels and then parse object properties for custom levels etc.

Good luck.

In my game I use TMX files (www.mapeditor.org + CCTMXTiledMap) to store each level.

That way the game logic can figure out the filename as a string and then just say

LoadLevel("FirstLevel.tmx")

+1 @Jamal’s answer, same here :slight_smile:

Cory Trese wrote:

In my game I use TMX files (www.mapeditor.org + CCTMXTiledMap) to store each level.
>
That way the game logic can figure out the filename as a string and then just say
>
[…]
>
+1 @Jamal’s answer, same here :slight_smile:

Thanks for your answer. I think thats indeed the most clean way to load different levels.
Thanks.