i have more than 50 apps in Apple app store. 30 days downloads are about 68000 and most of them are from china ( about 61000). but i have zero ad impression. I have used admob to show ads. I went through Googles groups discussions and alot of people are going through same. So i feel like there is a problem with admob to show ads in china.
I want to ask what is the best strategy to get revenue from china. Which ad network should i use that can do well in china as well as all other countries?
Please help.
Basically, Google doesn’t exist in China. So do Admob You should check out other ad companies, which work in China.
Unity Ads.
And I flagges this topic as off topic because it is : “cocos2d-x -> C++
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- Any good news for using Admob in China?
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Can Unity Ads be used in Cocos app? (as I get - it can be used, but there are same bad news for using it in China as for Admob)
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Is there any problem for EU/USA person to get revenue from China advertising in apps?
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What advertising banner engine should be used for China in Cocos2d-x?
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Off-topic: any hint for (easy) publishing my app/game in China?
Thank you very much; but new questions appeared:
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Using AnySDK can I use AdMob, Google-Play-Services? (if yes, then as I get I should use third-part version of AdMob and other SDK for AnySDK, correct?)
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As I get there ~500 app shops in China (so I think publisher in China should be used for main ~5 to get ~70% of users); what about AdBanners SDK (for China) - could I get some SDK (for coding and compiling or even testing) OR will I have to give source-code to publisher in China? Or is there any other way?
are you using firebase sdk for admob ? I know there are some problems with firebase in china and other people had similar problem of ads not serving in china