Best way to create a Node with animations maintaining it's size?

Hello!

I’m creating a dog from lots of separate sprites in cocos studio so I can animate it later. I’m using Node for this. The dog will be pressed later so I need to detect whether the dog bounding box has been intersected. The problem is that the Node size is always 0 :frowning:

Is there a good solution for that? Should I use something different than Node?

Maybe this might help:

1 Like

@mausmausgames
OMG! Thanks! That worked! :smiley: