Hi guys,
Whats the best way to stringily a ValueMap .?
Currently i am using FileUtils to write the value map to a file and then using __String class to read from the file but i want to avoid the file writing operation as this task is happening multiple times in my game.
Cheers!
Can you show an example, please?
What i am doing right now is :
ValueMap mapInfo; // suppose mapInfo has a lot of data in it
FileUtils::getInstance()->writeValueMapToFile(filePath);
__String *str = __String::createWithContentsOfFile(filePath);
our required Stringified ValueMap is in str->getString()
I am asking for a different approach as the file writing operation is time consuming.