Best physics editor for cocos2d-x 3.0+

What’s best physics editor for cocos 3.0+?

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RUBE
https://www.iforce2d.net/rube/

And if for the built-in in cocos2d-x physical engine? (not box2d)

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Yeah. My question was actually about best phys editor for BUILT - IN phys engine

The built-in chipmunk physics engine is for convenience.
If you want robust and quality physics then use Box2d. RUBE is excellent and in itself is a reason to use Box2d.

And you can then use this!
http://google.github.io/liquidfun/

I don’t understand. If almost all use Box2D why in cocos2d-x is integrated Chipmunk? Because it is simpler?

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Why cocos2d-x not integrated Box2d?

Because Chipmunk will cause “tunneling effect”.

Sometimes we need Box2d “continuous collision detection”

Does cocos2d-x team can integrated Box2d?

Please…And Thanks a lot

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Yes. It is because it is simpler.
Why Box2d is not integrated is a mystery to me.