What’s best physics editor for cocos 3.0+?
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And if for the built-in in cocos2d-x physical engine? (not box2d)
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Yeah. My question was actually about best phys editor for BUILT - IN phys engine
The built-in chipmunk physics engine is for convenience.
If you want robust and quality physics then use Box2d. RUBE is excellent and in itself is a reason to use Box2d.
I don’t understand. If almost all use Box2D why in cocos2d-x is integrated Chipmunk? Because it is simpler?
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Why cocos2d-x not integrated Box2d?
Because Chipmunk will cause “tunneling effect”.
Sometimes we need Box2d “continuous collision detection”
Does cocos2d-x team can integrated Box2d?
Please…And Thanks a lot
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Yes. It is because it is simpler.
Why Box2d is not integrated is a mystery to me.