Best 3ds max options for exporting FBX?

My app crashes when loading c3t or c3b converted with fbx-conv. It wont crash if I load obj file. I guess it has something to do with export settings.I even tried simple box and it still crashes ;P. What export settings in 3ds max do you guys use?

If it crashes it is probably because Sprite3D::create is returning NULL object.

Ensure that roots and the paths are ok.

We are having problems with 3dmax / c3t because we get a broken model, but it doesn’t crash at all.

I am sure they are in correct path. Can you send me your export settings? I am using cocos2dx 3.2 with lua in cocos ide

This is the capture of our 3D modeller:
Hope it helps you.

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UPDATE!

We are testing cocos 3.3 and is crashing too. We have some problems with bones but we can´t firgure it out.

Did you have any warnings when using the fox-conv to export and then you should test your c3t or c3b in the cpp-tests project.

If animation is IK, need “Bake Animation”.
Can you upload your fbx file, for us to test?

There was no animation. Just Box :wink: . there were no errors. in c3b the program crashed with no error and and c3t was sucesfully converted but unable to load in engine