My app crashes when loading c3t or c3b converted with fbx-conv. It wont crash if I load obj file. I guess it has something to do with export settings.I even tried simple box and it still crashes ;P. What export settings in 3ds max do you guys use?
If it crashes it is probably because Sprite3D::create is returning NULL object.
Ensure that roots and the paths are ok.
We are having problems with 3dmax / c3t because we get a broken model, but it doesn’t crash at all.
I am sure they are in correct path. Can you send me your export settings? I am using cocos2dx 3.2 with lua in cocos ide
UPDATE!
We are testing cocos 3.3 and is crashing too. We have some problems with bones but we can´t firgure it out.
Did you have any warnings when using the fox-conv to export and then you should test your c3t or c3b in the cpp-tests project.
If animation is IK, need “Bake Animation”.
Can you upload your fbx file, for us to test?
There was no animation. Just Box . there were no errors. in c3b the program crashed with no error and and c3t was sucesfully converted but unable to load in engine