I’m positioning many sprites in a CCSpriteBatchNode but the positioning is weird. Here is an image of the result
The two individual sprites looks like this:
This is the code that i use to initialize the batch node
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("batch.plist");
batch = CCSpriteBatchNode::create("batch.png");
does anybody know what is going on?