Batching CCLabelBMFont

Hi, is there any way to batch the drawing of bitmap labels? I have a lot of them in my game, and while they’re faster than TTF labels, they still take up a lot of draws.

You can’t add them to a batch node, because they’re not sprites, so is there any other way?

Thanks,
Sam

We still need this question answer. See here my question too: Draw Calls are more than expected (Bitmap fonts are not batched!)