Batch Rendering

Hi,
Are there any way to perform a batch render with canvas? we are trying to fix the performance issue because of 1000 draw call( text, sprite ), and i found there are no batch in text rendering( CCLabbelBMFont ) even this class is as subclass of CCSpriteBatchNode.
Any help would be appreciated
Thanks in advance

Hi,

I have no idea, and If you have some suggests or ideas, please tell me.

Best regards
David

Hi, I am still researching this tech. :slight_smile: , and another weird stuff, if there are some thing out of the screen, they will also be rendered in cocos2dx html5, is it an expected behavior, does it affect to the performance? i will try to test it.
BTW, thanks you for quick reply :smiley:

Thank you, Truong. If you have any new idea, could you please share it with us? We could create a tips to discuss it.

Thank you, Truong. If you have any new idea, could you please share it with us? We could create a tips to discuss it.