I am trying to add black backgound with opacity to my sprite (something like LIghtbox):
CCLayerColor *blackBg = CCLayerColor::layerWithColor(ccc4(0, 0, 0, 100));
And I get EXC_BAD_ACCESS when adding it to “this”. “this” is not NULL, and blackBg too.
CCAssertpChild)~~>getTexture()~~>getName == m_pobTextureAtlas~~>getTexture()~~>getName, “”);// Here is the line where I get EXC_BAD_ACCESS
unsigned int index = m_pobBatchNode~~>atlasIndexForChild((CCSprite*)(pChild), zOrder);
Can anyone explain what this line means?