Hi! I’m trying to get the backgroundMusic working on Marmalade.
It plays on simulator, but looping does not work.
I’ve tried preloading the music, that didn’t help.
The command I’m using is:
Internally it calls:
result = s3eAudioPlayFromBuffer(g_AudioBuffer, g_AudioFileSize, bLoop ? 0 : 1);
Seems the last parameter is ignored. I tried to set 0 and 1. Even tried to set high repeat count (for example 100).
The music plays once then stops.
I thought this might be a simulator issue and deployed the game to BB10 Dev Alpha. On device there’s no sound at all.
Has anyone else had these problems?
I’m using Marmalade 6.2.