Background music looping on Marmalade

Background music looping on Marmalade
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Hi! I’m trying to get the backgroundMusic working on Marmalade.

It plays on simulator, but looping does not work.
I’ve tried preloading the music, that didn’t help.

The command I’m using is:

CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic(“background-music-aac.wav”, true);

Internally it calls:

result = s3eAudioPlayFromBuffer(g_AudioBuffer, g_AudioFileSize, bLoop ? 0 : 1);

Seems the last parameter is ignored. I tried to set 0 and 1. Even tried to set high repeat count (for example 100).
The music plays once then stops.

I thought this might be a simulator issue and deployed the game to BB10 Dev Alpha. On device there’s no sound at all.

Has anyone else had these problems?

I’m using Marmalade 6.2.