Audio Framework (OpenFrameworks?)

Hello dear community,

I want to start a new project and for this one I will to deal with audio. More specifically, I will need to reproduce sounds of a big variety, so it wont be possible to record all of them. What i really like to have is a function where I could choose a note (and a tone, if possible) and my iOS reproduce it. If it’s compatible with android also, is perfect!

A friend told me about openframeworks does anybody know if I can use it on my cocos2d-x projects? Do you guys have any suggestion?

Att, Lucas.

Try JUCE, its well known cross platform audio c++ framework.

I’ve downloaded JUCE, and ran the demos, I think the synthesiser demo has what i need, but it is hard to understand the whole API. How the SynthesiserVoice, MidiChannel, SynthesiserSound and those classes work together… can you recommend me some tutorial or example?

Thanks

Well, i think there is a book you could buy, here is the link https://www.packtpub.com/application-development/getting-started-juce
Haven’t used it myself, but i saw that guy who made JUCE recommends it.

BR

I really think that JUCE is a bazooka and my problem is an insect. Also, they are not free licensed to use in commercial ways, and since I would like to publish my game on the app store, I don’t think I’ll be able to use it.

found out that i dont even need another framework to do what I need. https://developer.apple.com/library/ios/samplecode/LoadPresetDemo/Listings/ReadMe_txt.html