I am using SimpleAudioEngine in my game. I found that all the audio effects are not working when the “Low Power Mode” is enabled on iPhones. Only background music is working when the “Low Power Mode” is on.
I have following questions:
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Is iOS stopping audio effects to save power?
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Are there any coding changes (iOS specific) can be done to prevent such issue?
I would appreciate any suggestions and thoughts on this topic. Thank you.