Armature transparency doesn't work in cocos2d-x v3.2

Hi guys!

Now I’m developing a mini game by cocos2d-x v3.2 with tilemap and armature for animation.
In Cocos studio I made an animation with a transparent (I use transparent image PNG as the mask) layer on top of main image.
And everything work fine on editor’s preview.
But when I include that animation into my game by armature, I gave an animation without transparent effect on simulator and device.

What can I do to solve this problem?

Please help! I tried find information about this issue before create this topic but may I am the first get this issue.

Finally I found the true of this issue. Because I used the transparency image for mask so it couldn’t effect. When I use the white color image for mask and change opacity value by frame on editor so everything is OK on game.

I hope this is the experience for other developers. :smiley:
Goodluck!

im using 3.2 and this works for me:
http://gamedevelopmentmobile.wordpress.com/2014/09/22/cocos-studio-armature-export-in-cocos2d-x-3-2/
also im using 3.2