cocos2dx2.2.1
the code:
CCSkin *skin = CCSkin::createWithSpriteFrameName(“shangyi0002-body.png”);
in different place can get different AnchorPoint。
- it is right when the code is in Layer.(0.486667,0.878205)
- it is wrong when the cde is in My Armature.cpp
Some one can tell me why??
CCDICT_FOREACH(dictData, pElementData){
CCLog(“部位:s",pElementData->getStrKey());
const char* part;
const char* pngName;
CCBone *bone = resourceArma->getBone(pElementData->getStrKey());
CCBoneData *bd = bone->getBoneData();
part = bd->name.c_str();
CCLog("part:s”,part);
CCDisplayData **dData = bd~~>getDisplayData;
CCSpriteDisplayData ccs = dData;
pngName = .c_str;
CCLog;
CCSkinsk = CCSkin::createWithSpriteFrameName;
I change the code to:
CCDICT_FOREACH{
CCLog);
CCBone bone = resourceArma->getBone);
CCBoneDatabd = bone~~>getBoneData;
CCString**part = CCString::create(bd->name);
CCLog(“part:s",part->getCString());
CCDisplayData *dData = bd->getDisplayData(0);
CCSpriteDisplayData *ccs = (CCSpriteDisplayData*)dData;
CCString *pngName = CCString::create(ccs->displayName + “.png”);
CCLog("pngName:s”,pngName->getCString());
CCSkin *sk = CCSkin::createWithSpriteFrameName(pngName->getCString());
and it is ok now.
can anyone tell me why?