Love the ease of the framework. Wonderful work.
I have a couple questions:
- Are only the tiles (TMX isometric) within the view port rendered with each frame, or are all the tiles rendered? My concern is with a large map.
- Since my game (using TMX isometric) has 4 map rotations, is it correct to assume that the TMX format is not going to work without having 4 maps for each rotation, thus, not going to work with the map portion of this framework? I’ve created my game in Java by using only one map, and rotating map files programmatically. I would like to do the same with HTML5.
Thank you for your time.