Thank you for your reply. I don’t want to take you away from the progress you’re making with the framework, so there’s no need to read/proceed any further..
- Now I’m not too familiar with the framework’s rendering methods or the TMX format, but often times isometric games have a rotate button that rotates a map. Usually, the map is a 2D array (roughly) and when the rotate button is clicked, the 2D array is rotated either clockwise or counter clockwise.
Default 2D map array:
Clockwise rotation of default:
Counter clockwise rotation of default:
In addition to the array rotation, tile sprites need to be changed accordingly.