Does cocos2dx support resource files archive?
at the same time, api does not change.
CCTexture2D *texture = CCTextureCache::sharedTextureCache()->addImage("1.png"); //png file in a big archive file
read 1.png from a big archive file rather than read 1.png on disk while api is same as normal api.
Is there an exist solution? or I have to write bymyself