I’m going to look at their documentation and see how they can be incorporated into a Cocos Creator project to create a real-time multiplayer mobile game.
I can post my progress here but just asking if anyone has done something like this before.
Thanks.
I’ve used App42 as backend, AppWarpS2 for game logic(Java at server side, custom code allowed). It’s quite powerful, more than satisfactory. I used it with Cocos2d-X, not with the creator by the way.
PlayFab’s learning examples and documentations are geared towards Unity developers.
GameSparks has more variety of game engine documentation but none for Cocos Creator Their Cocos support is in C++ not in JS so that doesn’t help us since our dev team does not know C++.
As a result, we may now use another game engine (Looking into Corona SDK) in order to have multiplayer support from one of these backend services (most likely going with GameSparks since they have a good indie tier).