AppWarp and Cocos Creator


#1

Hi,

Has anyone used AppWarp with Cocos Creator? If yes, how was your experience using it? Are there any tutorials you followed?

More importantly, did you/would you use
AppWarp Cocos2DX SDK which appears to be c++ based or
AppWarp HTML5/JS SDK which is JavaScript based
@nite @SagarDabas @energyy @yinjimmy @slackmoehrle @pandamicro @daljeet @suyashmshephertz

I’m going to look at their documentation and see how they can be incorporated into a Cocos Creator project to create a real-time multiplayer mobile game.

I can post my progress here but just asking if anyone has done something like this before.
Thanks.


#2

For me this SDK looks shaddy - they site design was some kidn odlscool and they code could be outdated. I would skip it for serios project.


#3

Never heard of it before.
It’s great if you try it and post the testing report. It is worth.


#4

Any suggestions for what to use as my game backend/server with a Cocos Creator project?


#5

I’ve used App42 as backend, AppWarpS2 for game logic(Java at server side, custom code allowed). It’s quite powerful, more than satisfactory. I used it with Cocos2d-X, not with the creator by the way.


#6

Thanks for the info! I’ve been doing a bit more research and now I’m wondering if you (or anyone) has come across PlayFab?


#7

You should definitely keep an eye on Smartfox 2X server. It’s fairly one of the strongest and easy to use backends.


#8

You’re right, I’m now looking into PlayFab and GameSparks.


#9

Im very interested in those services. I would greatly appreciate if you can do a follow up with your results and share with the community. Thanks!


#10

Here are my results:

  1. PlayFab’s learning examples and documentations are geared towards Unity developers.
  2. GameSparks has more variety of game engine documentation but none for Cocos Creator :frowning: Their Cocos support is in C++ not in JS so that doesn’t help us since our dev team does not know C++.

As a result, we may now use another game engine (Looking into Corona SDK) in order to have multiplayer support from one of these backend services (most likely going with GameSparks since they have a good indie tier).


#11

Thanks for the follow up!