Is there a way to apply an arbitary affine transform as a 3-by-3 matrix to a 2D sprite.
I’m looking for the equivalent of what can be done with, say, C#'s System.Drawing.Drawing2D.Matrix class. I see there is a cocos2d-x sturct called “AffineTransform” but not sure how to apply one to a sprite.
I want to be able to represent the entire state of the sprite with one of these if it is possible.