I’m developing a game for iOS and Android with cocos2dx.
Only on Android the application sometimes crash without any indication in the logs or tombstones crash dump files (the application exits unexpectedly).
Any ideas why I don’t see any logs?
Some environment information:
- In some cases that I already resolved, the crash was a result of doing some UI operation from a non UI thread.
- I test the application on a GT-I9300 device with Android 4.1.2 (rooted).
- The compilation flags include ~~DDEBUG=1~~DCOCOS2D_DEBUG=1 ~~DNDK_DEUBG=1
~~ I do see CCLogs output.