Hi,
When I followed google AdMob instruction, and finish all required steps.
when compile my project, i got following error:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: -dynamic not specified the following flags are invalid: -ObjC
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can’t locate file for: -lwebp
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: -lwebp is not an object file (not allowed in a library)
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool failed with exit code 1
error:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool failed with exit code 1
have searched for whole night and couldn’t solve this problem. Any ideas?
ok… Finally i solved the problem.
Now I have included admob and added following code to rootviewcontroller:
#import <UIKit/UIKit.h>
#import “GADBannerView.h”
@interface RootViewController : UIViewController {
GADBannerView *bannerView_;
}
@end
-
(void)viewDidLoad {
[super viewDidLoad];
// Create a view of the standard size at the top of the screen.
// Available AdSize constants are explained in GADAdSize.h.
// Create a view of the standard size.
bannerView_ = [[GADBannerView alloc]
initWithFrame:CGRectMake(0,366,320,50)];
// Specify the ad unit ID.
bannerView_.adUnitID = @“ca-app-pub-4106+hidemyid+sorry”;
// Let the runtime know which UIViewController to restore after taking
// the user wherever the ad goes and add it to the view hierarchy.
bannerView_.rootViewController = self;
[self.view addSubview:bannerView_];
// Initiate a generic request to load it with an ad.
[bannerView_ loadRequest:[GADRequest request]];
}
when I run my project, I didn’t see the banner.
I am using cocos2d-x javascript to code.
do I have to call the API in my scene javascript files? if so, how to call it?
anyone kindly advise why does this happen?