I submitted the game to App World for review, and they reported back as “When tapped the game it’s closed by itself,” just a couple minutes a go.
I have tested the app via Simulator and all its aspects work fine.
The fact that I have no real device to test so it might be something there.
Any suggestion on which causes this to happen ?
FYI:
I add a splash screen (also add into bar-discriptor.xml), and it works.
I used .ttf font file to render the text, although it’s fail to render but give me really normal look of font and no crash so I won’t change my code to not entirely use it.
Even if I tested .ttf on simulator with success, I should not use it on real device right ?
I will try that approach, and I believe that’s the cause of my problem.
I have changed to use normal fontface like “Courier New” instead of my custom .ttf font, and submitted to App World a several hours ago. I will update you after I got reply from them.