App crash in CCSpriteFrame::getTexture()

My app was rejected beacuse of this crash.
but i had tested several times in my iphone and simulator,however it never crashed.

Can Anyone Give Me Some Hints on how to fix this.

ShopScene::init()’s code is here:
ShopScene.cpp

@bool ShopScene::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache();
cache~~>addSpriteFramesWithFile;
CCSize size = CCDirector::sharedDirector~~>getWinSize;
CCSprite* pSpriteBk = Resource::createBatchSprite;
this~~>addChild;
bRet = true;
} while ;
return bRet;
}
Resource.h
static CCSprite* createBatchSprite;
Resource.cpp
CCSprite* Resource::createBatchSprite
{
CCSprite* sprite = CCSprite::createWithSpriteFrameName;
if{
float scale = SCREEN.getScale;
if sprite~~>setScale(scale);
}
if(batchNode){
batchNode->addChild(sprite);
}
return sprite;
}

CCSpriteFrame.cpp:198
CCTexture2D* CCSpriteFrame::getTexture(void)
{
if( m_pobTexture ) {<————————line 198
return m_pobTexture;
}
if( m_strTextureFilename.length() > 0 ) {
return CCTextureCache::sharedTextureCache()->addImage(m_strTextureFilename.c_str());
}
// no texture or texture filename
return NULL;
}

Double check in app the resource shop-res.plist and shop-res.pvr.ccz is included which contains
shop_bk.png.

The crash report from Apple is below.
Date/Time: 2012-08-01 04:58:29.611 +0900
OS Version: iPhone OS 5.1.1 (9B206)
Report Version: 104

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000120
Crashed Thread: 0

Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 xxx 0x0003fb3a cocos2d::CCSpriteFrame::getTexture() (CCSpriteFrame.cpp:198)
1 xxx 0x0003c4c2 cocos2d::CCSprite::initWithSpriteFrame(cocos2d::CCSpriteFrame*) (CCSprite.cpp:284)
2 xxx 0x0003be08 cocos2d::CCSprite::create(cocos2d::CCSpriteFrame*) (CCSprite.cpp:137)
3 xxx 0x0003bebc cocos2d::CCSprite::createWithSpriteFrameName(char const*) (CCSprite.cpp:158)
4 xxx 0x0006c1ac Resource::createBatchSprite(char const**, cocos2d::CCSpriteBatchNode**, bool) (Resource.cpp:109)
5 xxx 0x00071eec ShopScene::init() (ShopScene.cpp:60)
6 xxx 0x00073570 ShopScene::create() (ShopScene.h:26)
7 xxx 0x00071e1a ShopScene::scene() (ShopScene.cpp:31)
8 xxx 0x00055ef6 MenuLayer::menuCallback(cocos2d::CCObject*) (MenuLayer.cpp:337)
9 xxx 0x00025c60 cocos2d::CCMenuItem::activate() (CCMenuItem.cpp:113)
10 xxx 0x00025616 cocos2d::CCMenu::ccTouchEnded(cocos2d::CCTouch**, cocos2d::CCEvent**) (CCMenu.cpp:258)

Thank you for viewing this.