Any sample code for Cocosbuilder integration?

Any sample code for Cocosbuilder integration?

class farmStoryGameLayerFather : public cocos2d::CCLayer, public cocos2d::extension::CCBMemberVariableAssigner,public cocos2d::extension::CCBSelectorResolver
{

virtual bool onAssignCCBMemberVariable(CCObject* pTarget, const char* pMemberVariableName, CCNode* pNode);
virtual cocos2d::SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName);
virtual cocos2d::extension::SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName);

};
<in .h
bool jumpGame::onAssignCCBMemberVariable
{
// cocos2d::CCSprite floor;
// cocos2d::CCSprite
ceil;
// cocos2d::CCSprite pannel;
// cocos2d::CCSprite
process_bg;
// cocos2d::CCNode carNode;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
CCB_MEMBERVARIABLEASSIGNER_GLUE;
return true;
}
SEL_MenuHandler jumpGame::onResolveCCBCCMenuItemSelector
{
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE;
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE;
return NULL;
}
SEL_CCControlHandler jumpGame::onResolveCCBCCControlSelector
{
return NULL;
}
//以上为连接变量
void jumpGame::init
{
cocos2d::extension::CCBReader
ccbreaderInstance2 = new cocos2d::extension::CCBReader);
gameUINode = ccbreaderInstance2
>readNodeGraphFromFile(“jumpGame.ccbi”, this);
ccbreaderInstance2~~>release;
}
<~~ in cpp