Any plans for a game editor entirely made with Cocos?


#1

Hi community!

Are there any plans to create/support a game editor entirely build using Cocos?

I’m asking because now that I’ve revisited the Godot Game Engine, it makes perfect sense to have a game editor build with the same cross-platform framework used for development.

For one thing the UI and controls don’t have to be developed twice separately or independently, but most importantly the editor would be already cross-platform.

Cheers!


#2

Right now our focus is on Cocos Creator as the editor and there are no plans that I am aware of to start a new project.


#3

That would be very cool. I actually tried to start such project using Qt and cocos2d-x sources. It’s can be done… same idea like SpriteBuilderX…

But this editor should be open-sourced as the engine :smiley:


#4

I can’t understand, that you are a QT fanboy. It’s not free (for commercial use), so what is the selling point of it?


#5

For example platform independency?


#6

I think it already is. Cocos Creator is written using electron in javascript and they can easily reuse everything.