Dear all,
I am very happy to use LUA with Cocos2D-x, then I am now wondering if there is any plan to bind Chipmunk to Lua as it has been done for Cocos2D ? Thus, if the answer is not yet, does anyone have an idea if I better to add a new cpp entry within “cocos2dx_support” such as LuaChipmunk.cpp and follow the white rabbit within the matrix? Morever, how could I bind the lua cocos2D with chipmunk?
Cheers,
Rémi