yjiq150 at October 23rd, 2011 04:44 — #1
I’d like to know if your team has plan for supporting Mac platform as cocos2d-iphone does.
If your team has not made any progress on this issue so far, I want to try this job myself.
sparkart at October 23rd, 2011 12:27 — #2
They don’t have plans to support it, but I was thinking about using SFML to get desktop support.
yjiq150 at October 23rd, 2011 13:54 — #3
If so, I will try this myself. If I succeed(I don’t know when), I’ll share the results here.
Thanks for the comment!
gameslovin at October 24th, 2011 19:02 — #4
I’m working on port for Mac OSX. by the way, i haven’t a lot of free time now for it.
aninggo at October 24th, 2011 20:11 — #5
Last night’s work，use cocoa！Only supports the Helloword
yjiq150 at October 24th, 2011 23:52 — #6
Wow, looks fantastic! Can you share the source?
aninggo at October 25th, 2011 00:34 — #7
need to fix bug…will be released later;)
valentin_vit at October 31st, 2011 22:37 — #8
ning xu any news related to Mac platform support ?
kalibannez at November 19th, 2011 02:29 — #9
Hello ning, I highly waiting for a port! do you have some news about it?
aninggo at November 28th, 2011 13:03 — #10
https://github.com/aninggo/cocos2d-x-for-cocoa-portThese days,I am too busy，so some bug were’t fully fixed；
1.the font is still black for rendering！
2.change device orientation and fullscreen not supported
3.Audio engine for cocoa not supported
4.Input Method not supported
BTW:int cocos2dx NSInteger =》int，so this port is compiled as x86 only。
yjiq150 at November 28th, 2011 16:01 — #11
hedin_hiervard at March 16th, 2012 11:23 — #12
Hey. I’m really interested in Mac version of cocos2d-x, but can’t get it compiled right now under Lion 10.7.3 / Xcode 4.3.1 (outdated source?). I have a project for Mac/Win desktop platform being developed and have chosen cocos2d(-x) for it. Right now it’s written in cocos2d and runs on Mac fine. However, it’s a matter of day to re-write the code to C++ (it’s well organized) and continue developing using cocos2d-x, if I can grab a working Mac version of it.
So, I’m going to contribute to your fork. Can you help me where to start?
alexleutgoeb at April 19th, 2012 12:25 — #13
Thanks for sharing Ning, any recent progress on that (the last commit on Github is about 5 months old)? I’m currently working on bug #1 (black rendered labels), however had no luck until now.
Andrey, I had no problems compiling it, let’s have a look at the HelloWorld Xcode project as a starting point. Where are the problems?
walzer at April 21st, 2012 05:08 — #14