i’m following this : http://getsetgames.com/2010/04/18/how-to-animate-sprites-in-cocos2d/
to create an animation but it crashes :
CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::batchNodeWithFile("Movement.png");
this->addChild(spriteSheet);
CCSprite *_ball = CCSprite::spriteWithBatchNode(spriteSheet,CCRectMake(0,0,75,80));
_ball->setPosition(ccp(size.width/2,size.height/2));
this->addChild(_ball);
CCAnimation *moveAnim = CCAnimation::animation();
for (int x = 0; x < 7; x++)
{
CCSpriteFrame *frame = CCSpriteFrame::frameWithTexture(spriteSheet->getTexture(),CCRectMake(x*85,0,75,80));
moveAnim->addFrame(frame);
}
CCAnimate *anim = CCAnimate::actionWithAnimation(moveAnim,true);
_ball->runAction(anim);
it compiles but crashes when run on ! m_bUsesBatchNode