animation on ccTouchBegan

Hi! I am trying to run an animation when a touch on the screen began but I have a fatal sign 11 (Android) in the first touch.
What is wrong?

All the variables that start with “*" are globals.
The error ocurrs after this line: “CCLog;” in the ccBeganTouch function.

@
HelloWorld::HelloWorld
{
this~~>setTouchEnabled;
}
CCScene* HelloWorld::scene
{
CCScene scene = CCScene::create;
HelloWorld
layer = HelloWorld::create;
scene~~>addChild;
return scene;
}
bool HelloWorld::init{
if )
{
return false;
}

CCMenuItemImage **pCloseItem = CCMenuItemImage::create);
pCloseItem~~>setPosition~~>getWinSize.width~~ 20, 20) );
CCMenu* pMenu = CCMenu::create;
pMenu~~>setPosition;
this~~>addChild;

CCTMXTiledMap map = CCTMXTiledMap::create;
addChild;
CCArray
pChildrenArray = map~~>getChildren;
CCSpriteBatchNode** child = NULL;
CCObject* pObject = NULL;
CCARRAY_FOREACH
{
child = pObject;
if
break;
child~~>getTexture~~>setAntiAliasTexParameters;
}
CCSpriteBatchNode* *batchNode = CCSpriteBatchNode::create;
CCSpriteFrameCache* cache = CCSpriteFrameCache::sharedSpriteFrameCache;
cache~~>addSpriteFramesWithFile;
*player = CCSprite::createWithSpriteFrameName;
CCSize winSize = CCDirector::sharedDirector->getWinSize;
*player~~>setPosition);
*batchNode~~>addChild;
addChild;
CCArray* animFramesDown = CCArray::createWithCapacity;
for
{
char str[100] = ;
sprintf;
CCSpriteFrame* frame = cache~~>spriteFrameByName;
animFramesDown~~>addObject;
}
CCAnimation* animation = CCAnimation::createWithSpriteFrames;
animation~~>setRestoreOriginalFrame;
*action = CCAnimate::create(animation);
//_player->runAction(CCRepeatForever::create(CCAnimate::create(animation)));
CCLog(”Todo init“);
return true;
}
void HelloWorld::registerWithTouchDispatcher(){
CCDirector::sharedDirector()->getTouchDispatcher()>addTargetedDelegate;
}
bool HelloWorld::ccTouchBegan{
CCLog;
*player->runAction;
*running = true;
CCLog;
return *running;
}
void HelloWorld::ccTouchEnded{
CCLog;
*player
>stopAction(*action);
*running = false;
CCLog(”Termina de terminar");
}
@

Thanks!