AnimatePacker for mac/win32 v1.1 build1

Goals:
1.Support cocos2d-x animation development.
2.Beginners can develop simple games quickly with this tool.
3.Easy to use.

Operating Environment:
1.Cocos2d-x 8.5 above(not contain 8.5).Because we will use CCSAXParser class.
2.The “format” attribute in .plist file must be 2.
3.TexturePacker or Zwoptex

Link:
http://www.cocos2d-x.org/projects/cocos2d-x/assets/8

very usefull tool. Thank’s goldlion

You must provide some “example code” for loading the animation generated.

I upload an screenshot of the tool.

If you want to view some example code for AnimatePacker,it’s in the AnimatePacker Tutorial )

LOL, I missed to check the “AnimatePacker Tutorial” document. xD

Here is for those who doesn’t have “word”

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Basic Steps:
1.Import xml,plist and png
2.Import AnimatePacker.cpp,AnimatePacker.h and Singleton.h
3.coding:

//In function of your layer class
AnimatePacker::getInstance()>loadAnimations;
CCSprite *sprite=CCSprite::spriteWithSpriteFrameName;
sprite
>setAnchorPoint(CCPointZero);
sprite~~>setPosition);
sprite~~>runAction(CCRepeatForever::actionWithAction(AnimatePacker::getInstance()->getSequence(“actionName”)));
addChild(sprite,1);

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Oh~I must provide a html file for it,next time.

Modified the AnimatePacker class so it can work with Cocos2d-x V1.0.1 –0.0.13

Modified the AnimatePacker class so it can work with Cocos2d-x V2.*