Animated multiframe sprite example

@hektor74

What do you want to do with your Button? because if it’s a simple statechange of sprites in a plist: that can be achieved using the button component alone as seen in the puzzle.fire example:

as for starting an animation at a custom spriteframe, I’d like to find out more about that as well, I just created separate clips so far but then I never had mor than a sprite in common between the animations i needed.

cheers

Thank you my friend,
One of my purpose is call one framed states of a sprite. And your suggestion is useful for that. But I need to call animations in a sprite. Like Adobe Flash’s Actionscript commands as gotoAndPlay(frameLabel), gotoAndStop(frameLabel) and stop playing partially. I mean suppose that there is an animation starting from frame 0 to 10 and another animation starting from frame 11 to 20.