How are you doing guys!?
Some months ago I have released the Windows Phone version of a game that is called Jump Monkey (http://bit.ly/jumpMonkey) and I have been trying to port it to Android in the last 2 weeks, which was a success IMO!
The link of the game is: http://bit.ly/jumpMonkeyAndroid and I hope you guys check it out!
I have done some minor changes into the porting, more to improve the game itself, have changed the physics from the Pharseer to the Native Box2D, but without bigger problems!
I am thinking in release the source code of both platforms if I achieve a good number of downloads, hope you guys enjoy it regardless my messy code
As for the porting it was a great experience to get my hand into the cocos2d-x for c++ and I am enjoying it a lot!
I see that you have implemented ad SDKs into cocos2d-x. I assume that you have created a hybrid XAML / Cocos2D-x application for this. (or did you use Cocos2D-xna for windows phone?)
Can you share your strategy for the integration? There is not much information available on this topic
thanks for your answer. I was hoping that someone got it working together with C**.
I have it also working on XNA but would rather use C** for my next game.