because of some performance critical reasons I have to use v2.2.6 for my game. Tried some v3 versions like 3.7, 3.11, 3.13.
And the performance is very low. But anyway with v2.2.6 and cricket audio engine everything works great at 60 fps with no lags.
Currently I use Eclipse with ADT and it works great. The only thing I cannot do is remote debugging on device.
In near future it gets more important to use Multi Dexing, so I’m wondering when there will be a proj.android-studio version for cocos2d-x? Or can I use the v3.14.1 proj.android-studio project and replace the cocos classes?
Is someone working with Android Studio and cocos2dx v2.2.6 or other v2?
after long testing android studio 3.0 beta and older versions I decided to stay with eclipse oxygen and cdt + andmore plugins.
Believe me Android Studio is great IDE but I think it fits not perfect in terms of native development. The c++ support in my opinion is better in eclipse. The editor for java is better than in eclipse but for c++ cdt-eclipse is better. I work with terminal plugin and do all gradle tasks from there.
You just need to configure build.gradle the right way. In cocos2dx home folder and in your proj.android folder.
If you can use the newest v3 cocos2d-x version - do it. For me the performance is better with v2.
Thanks nerbrothers.
In fact, I am using Eclipse + ant for cocos2dx 2.2.6. Recently, some library need updated and require setup in gradle integration. Could you mind share how to config build.gradle on existing cocos2dx project. Thanks.