my cocos2d x version is 3.10 and ndk r10d
I have successfully built an Android studio on the command line.
but
If you build and run it in your Android studio, you will encounter these errors.
02-09 03:01:40.245: E/OpenGLRenderer(3447): SFEffectCache:clear(), mSize = 0
02-09 03:01:40.245: E/libEGL(3447): ------------------------------------------------
02-09 03:01:40.245: E/libEGL(3447): HWUI Context(-1664226176) Damaged Report-Shader
02-09 03:01:40.245: E/libEGL(3447): HWUI Shaders(3):
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 0) DAMAGED Handle(4)
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 1) Handle(9)
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 2) Handle(11)
02-09 03:01:40.245: E/libEGL(3447): ------------------------------------------------
02-09 03:01:40.245: E/libGLESv2(3447): HWUI Protection: wrong calling from app context F:ES2-glDeleteShader, handle(4)
02-09 03:01:40.245: E/libEGL(3447): ------------------------------------------------
02-09 03:01:40.245: E/libEGL(3447): HWUI Context(-1664226176) Damaged Report-Shader
02-09 03:01:40.245: E/libEGL(3447): HWUI Shaders(3):
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 0) Handle(4)
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 1) DAMAGED Handle(9)
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 2) Handle(11)
02-09 03:01:40.245: E/libEGL(3447): ------------------------------------------------
02-09 03:01:40.245: E/libGLESv2(3447): HWUI Protection: wrong calling from app context F:ES2-glDeleteShader, handle(9)
02-09 03:01:40.245: E/libEGL(3447): ------------------------------------------------
02-09 03:01:40.245: E/libEGL(3447): HWUI Context(-1664226176) Damaged Report-Shader
02-09 03:01:40.245: E/libEGL(3447): HWUI Shaders(3):
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 0) Handle(4)
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 1) Handle(9)
02-09 03:01:40.245: E/libEGL(3447): HWUI Unit 2) DAMAGED Handle(11)
02-09 03:01:40.245: E/libEGL(3447): ------------------------------------------------
02-09 03:01:40.245: E/libGLESv2(3447): HWUI Protection: wrong calling from app context F:ES2-glDeleteShader, handle(11)
Please fix it…good Luck